package me.gijspennings.jumpandduck.level;

import me.gijspennings.jumpandduck.entity.mob.Player;
import me.gijspennings.jumpandduck.level.tiles.Tile;

public class CaveLevel extends Level {

    public CaveLevel(Player player, int speed) {
        super(player, speed);
    }
    
 // public void update() {}
 // public void render() {}
    
    public Tile getTile(int x, int y) {
        if (y == 3 || y == 4 || y == 5 || y == 6) {
            return Tile.lightStone;
        } else {
            return Tile.darkStone;
        }
    }
    
}
